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Sci-Fi Game Asset Workflow 03: Hard Surface Modeling Finished
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DavidHenchey
1 Views • Aug 30, 2011
Description
This video will finish documenting my main workflow for high poly modeling, with a strong focus on using modifiers to edit a mesh by using a non-destructive workflow. In the next video, I will start to integrate some low poly pipes and wires into the high poly mesh.
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