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Sci-Fi Game Asset Workflow 02: Hard Surface Modeling Start

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Sci-Fi Game Asset Workflow 02: Hard Surface Modeling Start

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DavidHenchey

878 Views • Aug 30, 2011

Description

In this video, I will start my process by blocking out some basic forms for the mesh, and beginning the hard surface modeling. The modeling will be finished in part 2.

EDIT: I realize the top of the video is a little glitchy, it's not like that for the entire video, so I it should be pretty watchable, and I'll try to reupload it if possible.