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Viking Village - Adaptive Spatial Audio
Description
Viking Village is an adaptive audio showcase set in a realistic URP environment, designed to demonstrate non-linear sound implementation. Utilizing FMOD and Unity, the project features a reactive soundscape where music and sound effects respond dynamically to player location, physics, and gameplay intensity.
This walkthrough highlights the technical systems driving the audio, including a custom music manager that blends vertical layers of authentic instruments like the Kantele and Viola. It also showcases the physics-based foley system, which uses raycasting to detect surface materials and calculates impact velocity for realistic landing sounds, alongside advanced spatialization techniques.
🔊 Features: 🔹 Adaptive Music System using vertical layering and intensity zones
🔹 Physics-driven Foley with raycast surface detection (Wood, Dirt, Water)
🔹 Advanced Spatialization powered by Steam Audio (HRTF & Occlusion)
🔹 Reactive C# Systems managing dynamic triggers and concurrent logic states
#GameAudio #SoundDesign #FMOD #Unity3D #TechnicalSoundDesign #VikingVillage #GameDev #InteractiveAudio
This walkthrough highlights the technical systems driving the audio, including a custom music manager that blends vertical layers of authentic instruments like the Kantele and Viola. It also showcases the physics-based foley system, which uses raycasting to detect surface materials and calculates impact velocity for realistic landing sounds, alongside advanced spatialization techniques.
🔊 Features: 🔹 Adaptive Music System using vertical layering and intensity zones
🔹 Physics-driven Foley with raycast surface detection (Wood, Dirt, Water)
🔹 Advanced Spatialization powered by Steam Audio (HRTF & Occlusion)
🔹 Reactive C# Systems managing dynamic triggers and concurrent logic states
#GameAudio #SoundDesign #FMOD #Unity3D #TechnicalSoundDesign #VikingVillage #GameDev #InteractiveAudio
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