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Unity - Rotation problem (2)
Description
Source code :
float angle = Mathf.MoveTowardsAngle(transform.eulerAngles.y, transform.eulerAngles.y, Input.GetAxis("Mouse X")*50*Time.deltaTime);
transform.eulerAngles = new Vector3(transform.eulerAngles.x,angle, transform.eulerAngles.z);
float angle = Mathf.MoveTowardsAngle(transform.eulerAngles.y, transform.eulerAngles.y, Input.GetAxis("Mouse X")*50*Time.deltaTime);
transform.eulerAngles = new Vector3(transform.eulerAngles.x,angle, transform.eulerAngles.z);
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