Skip to content
Play
Extracting media streams...
Tip
⚡ Direct Stream Active • Switch to Framed only if preferred • If video or audio lags, change quality format • Shortcuts: Space / K = Play/Pause, ← / → = 10s Seek, M = Mute • Adjust buffer in Player Settings ⚙️ ⚡ Direct Stream Active • Switch to Framed only if preferred • If video or audio lags, change quality format • Shortcuts: Space / K = Play/Pause, ← / → = 10s Seek, M = Mute • Adjust buffer in Player Settings ⚙️

Unity flying vehicle: physic (force) versus not physic (translate)

Demonstration of two way to manage flying vehicle: with physic (via constant force) and without physic (via transform.translate)
My goal is to use physics, but have collisions like the "no physic" demo.