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Super Mario Bros. - 500 Point Run
Description
Well, I did it. This is THE lowest possible score you can finish the game with (without continuing). And surprisingly, it didnt take very long at all. Sadly, its not deathless, as I miss my first attempt at the 8-1 wall jump. Getting 500 points without dying would have been nice, but that jump is so brutally precise Id rather not restart every time I missed it (though I would have to restart anyway if I accidentally picked up a coin).\r
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How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, its a pretty annoying jump.\r
\r
Amazingly enough, I managed to accomplish my objective after my first successful 8-1 wall jump in a run. I was extremely cautious for the remainder of the run, not risking jumping over any of the hammer bros. I also had a few panicky moments since I was fairly jittery, but luckily nothing that cost me the run. By the end I felt like my heart was going to explode.\r
\r
The other couple tricks I used I explain in the 600 point video. I leave in the death to evidence my humanity, and to showcase how precise you need to be to pull off that wall jump. There is literally no room for error.\r
\r
No save states or slowdown was used. I did however fast-forward at flagpoles for obvious reasons. (also, I didnt look at the RAM during the run to make sure the sub-pixel was within the right range)\r
\r
Thats all I care to say. Now. TO A MILLION!\r
\r
Oh, one more thing! Thank you to all the new subscribers and viewers of my videos. I promise I have some other good stuff. :)
\r
How tough is that jump in 8-1? Well, the timing of the liftoff, the duration of holding the jump button, and the timing of the wall jump are all frame perfect. NES games run at 60 frames per second, which means all the necessary inputs need to be timed within 1/60 of a second. In addition, the starting position before running I used not only has to be on the right pixel, but also the x sub-pixel has to fall within a certain range (technical stuff blah blah blah). In short, its a pretty annoying jump.\r
\r
Amazingly enough, I managed to accomplish my objective after my first successful 8-1 wall jump in a run. I was extremely cautious for the remainder of the run, not risking jumping over any of the hammer bros. I also had a few panicky moments since I was fairly jittery, but luckily nothing that cost me the run. By the end I felt like my heart was going to explode.\r
\r
The other couple tricks I used I explain in the 600 point video. I leave in the death to evidence my humanity, and to showcase how precise you need to be to pull off that wall jump. There is literally no room for error.\r
\r
No save states or slowdown was used. I did however fast-forward at flagpoles for obvious reasons. (also, I didnt look at the RAM during the run to make sure the sub-pixel was within the right range)\r
\r
Thats all I care to say. Now. TO A MILLION!\r
\r
Oh, one more thing! Thank you to all the new subscribers and viewers of my videos. I promise I have some other good stuff. :)
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