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Sunrider Normal, Beta 5.2 "Nightmare? Nope."
Description
Marx-93 from the Innomen Pro Forums gave me the idea to do Mission 14 Normal in 1 turn, which is before the Nightmares arrive! With good allocation of missiles to cruisers you can do this consistently, since the Ryuvian Cruisers lack any sort of Flak defense. Basically you first hit with your Kinetic weapons, then going from your strongest missiles to weakest you fire at the ships with the highest HP. You should make sure the farthest cruisers don't have more than 200 HP though, otherwise they'll be harder to finish off with Assault.
I did this off of the Normal Mode run where I farm reinforcements in Missions 8 and 11, so I do have more cash than one would normally have. However, you'll have about the same amount if you do Mission 15 (PACT station) before this one.
Missile Upgrades?
Sunrider: Missile Damage mk6, Missile Energy Cost mk3, Missile Storage mk3
Paladin: Missile Damage mk5, Missile Storage mk2
Black Jack: Missile Damage mk2, Missile Storage mk2
Paladin and Black Jack also had Kinetic Damage at mk4. I did sell a couple of Sunrider Hull Plating upgrades to give myself some leeway.
I did this off of the Normal Mode run where I farm reinforcements in Missions 8 and 11, so I do have more cash than one would normally have. However, you'll have about the same amount if you do Mission 15 (PACT station) before this one.
Missile Upgrades?
Sunrider: Missile Damage mk6, Missile Energy Cost mk3, Missile Storage mk3
Paladin: Missile Damage mk5, Missile Storage mk2
Black Jack: Missile Damage mk2, Missile Storage mk2
Paladin and Black Jack also had Kinetic Damage at mk4. I did sell a couple of Sunrider Hull Plating upgrades to give myself some leeway.
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