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Project1 preview video
Description
Reboot are very proud to finally be able to give you all a taster of what we have in store for you with ProjectOne.
Work started on this about 4 weeks ago, so the code is still quite young and will probably get tweaked quite a bit before we release the final version, although it has progressed far enough for it to be playable.
The game currently features:
2-Layer 256 colour parallax 8-directional scrolling
448 by 10560 sized maps (screen window is 320x256)
4 independant, fully sequenced, independantly animated concurrent waves of enemies (8 per wave)
Air and Ground targets
128 on screen, completely independant tracking bullets.
Full collision detection between all moving objects
Multiple weapon power levels and bonus pickups
Multi channel digital audio sound effects (Not recorded in video due to VirtualJaguar's inability to run at the correct speed on my PC with DSP enabled)
All original artwork and level design
NTSC/PAL Autodetection
95\% of game logic running on the GPU giving a full 50/60 FPS of destructive action.
We hope to have Level 1 completed quite shortly. The final game will feature all of the above, plus boss fights, a title sequence, a highscore screen, and 4 levels of complete chaos. We hope it will all fit inside a 2mb ROM.
As with all reboot productions, the final version will be released for free, followed shortly afterwards by all source code, complete with all audio/visual assets for you all to look at or re-use to make your own levels.
Check http://reboot.dbug-automation.co.uk/ for more updates!
Work started on this about 4 weeks ago, so the code is still quite young and will probably get tweaked quite a bit before we release the final version, although it has progressed far enough for it to be playable.
The game currently features:
2-Layer 256 colour parallax 8-directional scrolling
448 by 10560 sized maps (screen window is 320x256)
4 independant, fully sequenced, independantly animated concurrent waves of enemies (8 per wave)
Air and Ground targets
128 on screen, completely independant tracking bullets.
Full collision detection between all moving objects
Multiple weapon power levels and bonus pickups
Multi channel digital audio sound effects (Not recorded in video due to VirtualJaguar's inability to run at the correct speed on my PC with DSP enabled)
All original artwork and level design
NTSC/PAL Autodetection
95\% of game logic running on the GPU giving a full 50/60 FPS of destructive action.
We hope to have Level 1 completed quite shortly. The final game will feature all of the above, plus boss fights, a title sequence, a highscore screen, and 4 levels of complete chaos. We hope it will all fit inside a 2mb ROM.
As with all reboot productions, the final version will be released for free, followed shortly afterwards by all source code, complete with all audio/visual assets for you all to look at or re-use to make your own levels.
Check http://reboot.dbug-automation.co.uk/ for more updates!
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Project1 preview video
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