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GMS 2 Tutorial - Getting Started - Easy Programming in GML - GameMaker Studio 2 Tutorial
Description
Hows it going everyone, in this GameMaker Studio 2 Tutorialwere going to look at all aspects of being a solo indie dev. Were going to learn how to program using GameMaker Language(GML), how to make your own sprites, animations, sound effects, background music, tilesets, and basically everything related to making a game as a one person game studio. Were going to do all of this, one small step at a time, by learning one thing at a time. Eventually after making several simple (and probably crappy) games, were going to try to make a game we can sell to make money. This should be a long runningand Ill try to make these tutorials modular, so if you miss one of these tutorials you wont be completely lost on the next few tutorials. Im designing these tutorials to tackle a few simple things in each video (or maybe one big thing) so that you can hop around the playlist to freshen up on something you forgot how (or never learned) how to do, if you get stuck. I hope you enjoy the GMS2 Tutorial .\r
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In this particular video we go over some basics on how to get the application, start a new project, how to make a simple sprite that has 8 frames of animation, edit the starting room to work in standard high definition (HD), 1280x720. We learn how to make an object that the player can control with WASD keys to move around, how to manipulate the size of the object, how to add the object to the room, and a brief intro to the new layer system in GMS2. We also talk about naming conventions and several good information you might want to know when getting started. \r
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--- Get GMS2 for free right here! :)\r
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If youve enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you havent already and as always, thanks for watching and well see you in the next video! :)\r
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DG Discord Server:\r
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Website:\r
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Twitch:\r
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Twitter:\r
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Patreon:\r
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Special thanks to all my Patrons:\r
Damian Floyd, Alex Perez, Underserial, Eduardo Santizo, BrewedWar, DarkKrow13, Kneeshaw & Theisen Studios, Underserial, Mithrandir, Michael Noles, Morphine, Chris Van Essen, Taylor Kimberly Martin, Erik Krumholz, Maskaarr Masuno, Ian Sentelik, Elliot M. Freeman Jeff Freeman, Andrew Cruzan, Genesis, Scott Zarwell, Anaku Senko, Stalker Roguen, Zarsla, Ervin Mcclure, Heath Osborn, Studio Blue, R.A.M, and those of you who have supported me in the past.
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In this particular video we go over some basics on how to get the application, start a new project, how to make a simple sprite that has 8 frames of animation, edit the starting room to work in standard high definition (HD), 1280x720. We learn how to make an object that the player can control with WASD keys to move around, how to manipulate the size of the object, how to add the object to the room, and a brief intro to the new layer system in GMS2. We also talk about naming conventions and several good information you might want to know when getting started. \r
\r
--- Get GMS2 for free right here! :)\r
\r
If youve enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you havent already and as always, thanks for watching and well see you in the next video! :)\r
\r
DG Discord Server:\r
\r
\r
Website:\r
\r
\r
Twitch:\r
\r
\r
Twitter:\r
\r
\r
Patreon:\r
\r
\r
-------------------------------\r
Special thanks to all my Patrons:\r
Damian Floyd, Alex Perez, Underserial, Eduardo Santizo, BrewedWar, DarkKrow13, Kneeshaw & Theisen Studios, Underserial, Mithrandir, Michael Noles, Morphine, Chris Van Essen, Taylor Kimberly Martin, Erik Krumholz, Maskaarr Masuno, Ian Sentelik, Elliot M. Freeman Jeff Freeman, Andrew Cruzan, Genesis, Scott Zarwell, Anaku Senko, Stalker Roguen, Zarsla, Ervin Mcclure, Heath Osborn, Studio Blue, R.A.M, and those of you who have supported me in the past.
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