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FarCry - HitEffects

T
TheSmurth

63 views • Oct 15, 2012

Description

Player's Hit Effects :)

In BasicPlayer.lua, replace lines 1397 and following with this:

local ShakeAmount = (hit.explosion and hit.damage) or (sqrt(hit.damage)*5);
self.cnt:ShakeCamera( ShakeAxis, ShakeAmount, 33/ShakeAmount, ShakeAmount/66);
self.cnt:ShakeCameraL( ShakeAmount/100,1,ShakeAmount/100);

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