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Demo 3D Temps Réel C++/OpenGL/GLSL

Y
yagero

3 Views • Dec 18, 2008

Description

Demo 3D Temps Réel réalisé en C++ / OpenGL. Shaders réalisés en GLSL.

Techniques de rendu utilisées :
Bump Mapping, Parallax Mapping, Parallax Occlusion Mapping(Relief Mapping), Dynamic Cube Environment Mapping, Dynamic Shadow Mapping, Toon Shading, Bloom, Anaglyphe, Rendu de poils, eau, herbe...

Auteurs :
Vayer Clément, Martin Samuel, Leroi Morgan, Gerometta Yannick