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CS Online Zombie 4 Darkness Gameplay
Description
A quick look at the anticipated Zombie 4: Darkness mode that claims to balance up both teams.
WHAT'S NEW:
• Dark City map
• Total damage and score counter
• New voice announcer and team winning templates
• M2 Browning machine gun(secondary fire deploys the weapon)
• Redesigned zombies(NORMAL, LIGHT and HEAVY)
SKILLS:
- Human(Foot kick, Concentrated fire, Dash)
- Normal zombie(Climb on walls, sprint with reduced defence)
- Light zombie(Pounce from a distance, become semi-invisible with reduced defence)
- Heavy zombie(Ground stomp, Increase defence and reduce knockback but slower footspeed)
- Night stalker zombie(Rush with increased defence and health, better leaping/ pouncing ability than the Light zombie)
GAMEPLAY:
- Still based on a time-limited round(3 minutes or more)
- The human team doesn't have any Hero/ Heroine
- During the darkness phase, zombies become much stronger by regenerating health and higher defence
- Both humans and zombies have a stamina gauge, which allows them to perform specific skills before recharging.
- Zombies won't evolve by taking damage nor recover HP by standing still.
- Zombies will respawn until they're killed with a headshot. They can also be stunned temporarily.
- Random weapons are spawned in certain areas.
- At the near end of every round, there will be supplies dropped by helicopters. Zombies will be slowed down temporarily until they've passed the map.
- Only NORMAL, LIGHT and HEAVY zombies are selectable
- A random infected zombie can transform into a NIGHT STALKER
Due to the latency issues, you can see the lag so bear with me.
VERDICT: Unlike the trailer, Z4D is a letdown as it's basically Zombie Mode 3 but with some tweaks. The "day" isn't bright and night passes by quickly.
WHAT'S NEW:
• Dark City map
• Total damage and score counter
• New voice announcer and team winning templates
• M2 Browning machine gun(secondary fire deploys the weapon)
• Redesigned zombies(NORMAL, LIGHT and HEAVY)
SKILLS:
- Human(Foot kick, Concentrated fire, Dash)
- Normal zombie(Climb on walls, sprint with reduced defence)
- Light zombie(Pounce from a distance, become semi-invisible with reduced defence)
- Heavy zombie(Ground stomp, Increase defence and reduce knockback but slower footspeed)
- Night stalker zombie(Rush with increased defence and health, better leaping/ pouncing ability than the Light zombie)
GAMEPLAY:
- Still based on a time-limited round(3 minutes or more)
- The human team doesn't have any Hero/ Heroine
- During the darkness phase, zombies become much stronger by regenerating health and higher defence
- Both humans and zombies have a stamina gauge, which allows them to perform specific skills before recharging.
- Zombies won't evolve by taking damage nor recover HP by standing still.
- Zombies will respawn until they're killed with a headshot. They can also be stunned temporarily.
- Random weapons are spawned in certain areas.
- At the near end of every round, there will be supplies dropped by helicopters. Zombies will be slowed down temporarily until they've passed the map.
- Only NORMAL, LIGHT and HEAVY zombies are selectable
- A random infected zombie can transform into a NIGHT STALKER
Due to the latency issues, you can see the lag so bear with me.
VERDICT: Unlike the trailer, Z4D is a letdown as it's basically Zombie Mode 3 but with some tweaks. The "day" isn't bright and night passes by quickly.
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