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Character Animation
257 Views • Oct 26, 2009
Description
-The character will be built using NURBS, polygons, sudivision surfaces or a combination of these
-The character should be fully rigged using appropriate IKs connected to appropriate custom handles
- A smooth bound skin must be included in the character setup
-The sequence may be any lenght deemed effective
Consider using constraints to facilitate environmental interaction
Keep character simple and focus on the effectiveness of the rig and the quality of your animation
Consider using proxies, wrap deformers or lower resolution stand-ins for faster interaction
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