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Cancelled Parkour Game
Description
This is Closure, a Mirror's Edge styled game I was making in late 2019 to late 2020, and it was one of many ideas I had for a supposed "Rogue Planet 2" for a while, and it was a sequel to the first game before it launched on Steam. Then it spiraled into all manner of other side projects before being shelved.
I wanted to make something easy in terms of gameplay, and certainly something that didn't require 3-4 years to make over and over again, so I started working on a fun little anime parkour game as a pet project here and there.
I started by making a DDLC fan game where you'd have to save characters before a time limit ran out, then completely remade it into this when that wasn't going to work.
After that, the hostility I felt around DDLC, stress about this fun little game, lack of consistent vision, feature creep, my poor management, and my inexperience with UE4 killed this game, so it was canned in favor of a proper Rogue Planet 2.
Closure was a good learning experience for me. It's best to start small, then aim for bigger things gradually. Some concepts, mechanics, and assets are likely being reused for Rogue Planet 2, since this game was supposed to be a sequel to Closure at some point.
Frankly I didn't plan this out, and I need to do a better job of that next time I start new projects. I might even leave some room for Closure in Rogue Planet 2, who knows? Probably best it doesn't go to waste, but we'll see.
In the meantime, I hope you have enjoyed this video. Stay frosty.
You can find my social accounts and contact info at:
https://threeofspades.weebly.com/
Business email: in the channel about section for serious inquiries.
I wanted to make something easy in terms of gameplay, and certainly something that didn't require 3-4 years to make over and over again, so I started working on a fun little anime parkour game as a pet project here and there.
I started by making a DDLC fan game where you'd have to save characters before a time limit ran out, then completely remade it into this when that wasn't going to work.
After that, the hostility I felt around DDLC, stress about this fun little game, lack of consistent vision, feature creep, my poor management, and my inexperience with UE4 killed this game, so it was canned in favor of a proper Rogue Planet 2.
Closure was a good learning experience for me. It's best to start small, then aim for bigger things gradually. Some concepts, mechanics, and assets are likely being reused for Rogue Planet 2, since this game was supposed to be a sequel to Closure at some point.
Frankly I didn't plan this out, and I need to do a better job of that next time I start new projects. I might even leave some room for Closure in Rogue Planet 2, who knows? Probably best it doesn't go to waste, but we'll see.
In the meantime, I hope you have enjoyed this video. Stay frosty.
You can find my social accounts and contact info at:
https://threeofspades.weebly.com/
Business email: in the channel about section for serious inquiries.
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