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Unreal Engine Gameplay Ability System #2 - Equip Weapon Ability
C
CodeLikeMe
25 Views • Apr 20, 2024
Description
Project Files: https://www.patreon.com/posts/98199988 .
This is the 2nd episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today, we are going to work on how to implement an ability to equip weapons by character. Last time we implemented an ability to collect weapons. Now this ability will trigger an animation of equip sword action and the sword previously attached to the sheath will be detached from there and go into character's hand. Game character state will be identified by gameplay tags and we will create a separate equip weapon gameplay effect to update the tags and other variables of the character for weapon equipped state.
Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims
Full Playlist: https://dailymotion.com/playlist/x8aqie
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►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/
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#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
This is the 2nd episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today, we are going to work on how to implement an ability to equip weapons by character. Last time we implemented an ability to collect weapons. Now this ability will trigger an animation of equip sword action and the sword previously attached to the sheath will be detached from there and go into character's hand. Game character state will be identified by gameplay tags and we will create a separate equip weapon gameplay effect to update the tags and other variables of the character for weapon equipped state.
Animations are sponsored by: https://www.ramsterzanimations.com/
https://www.unrealengine.com/marketplace/en-US/product/sword-and-shield-anims
Full Playlist: https://dailymotion.com/playlist/x8aqie
► Support the channel, become a patron
https://www.patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/
Follow me on twitter : https://twitter.com/CodeLikeMe2
Follow me on reddit : https://www.reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
Keywords & Tags
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