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Uncharted 4 Part 1 We Ran Away
43 Views • Sep 10, 2018
Description
The game features larger and more open levels than previous Uncharted games; players have more freedom to explore and move in combat, progress through enemy encounters undetected using stealth, and can use vehicles. Sony revealed Uncharted 4 at the North America PlayStation 4 launch event in November 2013. Development was hampered by extensive script changes and reshoots following the departures of lead Uncharted writer and creative director Amy Hennig and director Justin Richmond in March 2014. Bruce Straley and Neil Druckmann, who had directed Naughty Dog's previous game, The Last of Us, became the directors.
Reviewers found Uncharted 4 a worthy conclusion to Nathan Drake's arc, with praise directed at its narrative, emotional depth, visual quality, multiplayer mode, improved gameplay, and music. It was the best-reviewed game of 2016, receiving numerous year-end accolades, including various Game of the Year awards from several gaming publications and award events. The game sold over 2.7 million copies in its first week of release, becoming the fastest-selling entry in the series and the best-selling PlayStation 4 game. A standalone expansion, The Lost Legacy, was released in 2017Uncharted 4: A Thief's End is an action-adventure game played from a third-person perspective, with platforming elements. The player assumes control of Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a grappling hook and perform other acrobatic actions. Drake can use various weapons to attack enemies. Stealth elements are incorporated into the game, allowing the player to sneak up to enemies and attack them without being noticed, and has been further expanded upon from previous games, allowing Drake to mark enemies and hide in long grass.[1] The melee combat system was reworked to avoid the presence of quick time events,[2] and Drake can control vehicles directly.[3]
While the game is linear, environments feature multiple paths for the player to explore.[4] Maps are significantly larger than the previous games in the franchise,[5] with explorable areas being as much as 10 times larger than the previous games.[specify][6] The artificial intelligence (AI) of enemies is enhanced; they are now able to react to the player's actions more responsively, coordinate tactics, and co
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