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Torchlight 2 MOD 081 - Human Enemies
Description
The turmoil left by the wake of the Dark Alchemist has presented an opportunity for many...
They come in droves seeking to make their fortunes in the world of Torchlight. What they cannot have in diplomacy, they will take by force. They have allied themselves with beasts, monsters ... and even the Dark Alchemist himself.
-----------------------------------------------------------------------------------------------------------
This mod currently adds humanoid enemies scattered throughout the game.
These enemies include:
Vanquishers:
Use 2 Vanquisher skills. Do not wear armor. Has high health and health regneration.
Destroyers:
Use 2 Destroyer skills. Do not wear armor. Has high health and health regneration.
Alchemists:
Use 2 Alchemist skills. Do not wear armor. Has high health and health regneration.
Berserkers:
Use 2 Berserker skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Embermages:
Use 2 Embermage skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Engineers:
Use 2 Engineer skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Outlanders:
Use 2 Outlander skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Mercenary:
Use 2 mixed class skills (example: Emberquake & Frost Phase / Raze & Burning Leap). Wear armor (no helmet).
COMPATIBILITY:
Should be compatible with every mod. Put it anywhere on your mod load list.
FEATURES:
* Humanoid enemies using class skills and spells (even some skills from Torchlight 1).
* Humanoid enemies wearing random equipment so no two enemies will look the same (thanks to Kva3imoda of official forums).
* Enemies skill rank based upon Act #. Enemies in Act 1 will use skills/spells with rank of 1, etc. Champions and Bosses can have skils up to rank 15.
* Enemies have chance to flee when health is low. Depends on enemy types: casters/rangers are more likely to flee than meleers.
NOTE: This mod will make your game harder. It could be mildly harder, or next to impossible. Depending on what other mods you're also using.
Human Enemies
http://steamcommunity.com/sharedfiles/filedetails/?id=199661313
➤ Twitter: http://nekio.com/twitter
➤ Facebook: http://nekio.com/facebook
➤ Google+: http://nekio.com/googleplus
➤ PayPal: http://nekio.com/paypal
Terms of Use:
Rameses B - Lone Wanderer
https://soundcloud.com/ramesesb/rameses-b-lone-wanderer-free
License: http://creativecommons.org/licenses/by/3.0/
Torchlight content and materials are trademarks and copyrights of Runic Games, Inc. or its licensors and used with permission. All rights reserved.
License: http://www.torchlight2game.com/legal/fan-art-video-policy
They come in droves seeking to make their fortunes in the world of Torchlight. What they cannot have in diplomacy, they will take by force. They have allied themselves with beasts, monsters ... and even the Dark Alchemist himself.
-----------------------------------------------------------------------------------------------------------
This mod currently adds humanoid enemies scattered throughout the game.
These enemies include:
Vanquishers:
Use 2 Vanquisher skills. Do not wear armor. Has high health and health regneration.
Destroyers:
Use 2 Destroyer skills. Do not wear armor. Has high health and health regneration.
Alchemists:
Use 2 Alchemist skills. Do not wear armor. Has high health and health regneration.
Berserkers:
Use 2 Berserker skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Embermages:
Use 2 Embermage skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Engineers:
Use 2 Engineer skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Outlanders:
Use 2 Outlander skills (3 skills for Champions, 4 skills for Bosses). Wear full armor.
Mercenary:
Use 2 mixed class skills (example: Emberquake & Frost Phase / Raze & Burning Leap). Wear armor (no helmet).
COMPATIBILITY:
Should be compatible with every mod. Put it anywhere on your mod load list.
FEATURES:
* Humanoid enemies using class skills and spells (even some skills from Torchlight 1).
* Humanoid enemies wearing random equipment so no two enemies will look the same (thanks to Kva3imoda of official forums).
* Enemies skill rank based upon Act #. Enemies in Act 1 will use skills/spells with rank of 1, etc. Champions and Bosses can have skils up to rank 15.
* Enemies have chance to flee when health is low. Depends on enemy types: casters/rangers are more likely to flee than meleers.
NOTE: This mod will make your game harder. It could be mildly harder, or next to impossible. Depending on what other mods you're also using.
Human Enemies
http://steamcommunity.com/sharedfiles/filedetails/?id=199661313
➤ Twitter: http://nekio.com/twitter
➤ Facebook: http://nekio.com/facebook
➤ Google+: http://nekio.com/googleplus
➤ PayPal: http://nekio.com/paypal
Terms of Use:
Rameses B - Lone Wanderer
https://soundcloud.com/ramesesb/rameses-b-lone-wanderer-free
License: http://creativecommons.org/licenses/by/3.0/
Torchlight content and materials are trademarks and copyrights of Runic Games, Inc. or its licensors and used with permission. All rights reserved.
License: http://www.torchlight2game.com/legal/fan-art-video-policy
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