Hosted by Dailymotion. For legal issues report at the Copyright Center, report us on DMC, or use the Instant Removal tool.
Second Life: It's Not About 3D, It's About Community
Description
Second Life: It's Not About 3D, It's About Community
The Long Now Foundation - The Long Now Foundation
Second Life: What Do We Learn If We Digitize EVERYTHING?What is real life coming to owe digital life?After a couple years in the flat part of exponential growth, the steep part is now arriving for the massive multi-player online world construction kit called "Second Life." With 1.7 million accounts, membership in "Second Life" is growing by 20,000 per day. The current doubling rate of "residents" is 7 months, still shortening, which means the growth is (for now) hyperexponential.For this talk the founder and CEO of "Second Life," Philip Rosedale, tried something new for him - a simultaneous demo and talk. His online avatar, "Philip Linden," was on the screen showing things while the in-theater Philip Rosedale was conjecturing about what it all means. "This is a game of 'Can I interest you more in what I'm saying than what's going on on the screen?'"He showed how new arrivals go through the "gateway" experience of creating their own onscreen avatar, explaining that because intense creativity is so cheap, easy, and experimental, the online personas become strongly held. "You can have multiple avatars in 'Second Life,' but the overall average is 1.25 avatars per person." The median age of users is 31, and the oldest users spend the most time in the world (over 80 hours per week for 10 percent of the residents) - The Long Now Foundation
The Long Now Foundation - The Long Now Foundation
Second Life: What Do We Learn If We Digitize EVERYTHING?What is real life coming to owe digital life?After a couple years in the flat part of exponential growth, the steep part is now arriving for the massive multi-player online world construction kit called "Second Life." With 1.7 million accounts, membership in "Second Life" is growing by 20,000 per day. The current doubling rate of "residents" is 7 months, still shortening, which means the growth is (for now) hyperexponential.For this talk the founder and CEO of "Second Life," Philip Rosedale, tried something new for him - a simultaneous demo and talk. His online avatar, "Philip Linden," was on the screen showing things while the in-theater Philip Rosedale was conjecturing about what it all means. "This is a game of 'Can I interest you more in what I'm saying than what's going on on the screen?'"He showed how new arrivals go through the "gateway" experience of creating their own onscreen avatar, explaining that because intense creativity is so cheap, easy, and experimental, the online personas become strongly held. "You can have multiple avatars in 'Second Life,' but the overall average is 1.25 avatars per person." The median age of users is 31, and the oldest users spend the most time in the world (over 80 hours per week for 10 percent of the residents) - The Long Now Foundation
More from User
04:18
The Call to Preserve Important Civil Rights Movement Sites
FORA TV
05:26
The Panama Papers
FORA TV
03:28
Working to Give Young Black Men Knowledge and Opportunity
FORA TV
03:11
The Inspiration Behind Deafman Glance
FORA TV
02:03
How 'Between Two Ferns' Saved Obamacare
FORA TV
02:41
24 Acres of Ruins Underwater
FORA TV
Related Videos
01:51
Social Networks: Everyone Knows Everything About Everyone
FORA TV
03:11
Brian Eno: The Birth of The Long Now Foundation
FORA TV
03:11
Brian Eno: The Birth of The Long Now Foundation
FORA TV
02:05
Second Life: It's Not About 3D, It's About Community
FORA TV
03:56
John Black: Building Resilient Social Networks
FORA TV
01:50
Social Networks: Everyone Knows Everything About Everyone
FORA TV