Hosted by Dailymotion. For legal issues report at the Copyright Center, report us on DMC, or use the Instant Removal tool.
Schoolteacher Ananth Pai Gamifies His Classroom
Description
Schoolteacher Ananth Pai Gamifies His Classroom
Gamification Co - The Museum of Jewish Heritage
Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun
Ananth Pai, Teacher
As former globetrotting business executive turned elementary school teacher, Ananth Pai has seen it all. But when he inherited his class in White Bear Lake, MN, Pai realized there had to be a better, more engaging way to teach. So he grouped students by learning style, and retooled the curriculum to make use of off-the-shelf games (both edutainment and entertainment) to teach reading, math and other subjects. Students play on Nintendo DS and PCs, both single and multiplayer, for example. Their overall point scores are tabulated and shared using leaderboards. Find out what lessons were uncovered in the classroom.
The Gamification Summit brings together top thought leaders in game mechanics and engagement science. Hear what works and what doesn't in this dynamic and fast-moving field through case studies, keynotes and panels delivered by experts such as Gabe Zichermann (Game-Based Marketing), James Gardner (Spigit), Jon Radoff (Disruptor Beam), Michael Wu (Lithium) and Alexandra Wilkis Wilson (founder of Gilt Groupe). Learn how game mechanics and the new science of engagement are rewriting the rules of brand marketing, product design and customer acquisition and get your business in the game.
Gamification Co - The Museum of Jewish Heritage
Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun
Ananth Pai, Teacher
As former globetrotting business executive turned elementary school teacher, Ananth Pai has seen it all. But when he inherited his class in White Bear Lake, MN, Pai realized there had to be a better, more engaging way to teach. So he grouped students by learning style, and retooled the curriculum to make use of off-the-shelf games (both edutainment and entertainment) to teach reading, math and other subjects. Students play on Nintendo DS and PCs, both single and multiplayer, for example. Their overall point scores are tabulated and shared using leaderboards. Find out what lessons were uncovered in the classroom.
The Gamification Summit brings together top thought leaders in game mechanics and engagement science. Hear what works and what doesn't in this dynamic and fast-moving field through case studies, keynotes and panels delivered by experts such as Gabe Zichermann (Game-Based Marketing), James Gardner (Spigit), Jon Radoff (Disruptor Beam), Michael Wu (Lithium) and Alexandra Wilkis Wilson (founder of Gilt Groupe). Learn how game mechanics and the new science of engagement are rewriting the rules of brand marketing, product design and customer acquisition and get your business in the game.
More from User
04:18
The Call to Preserve Important Civil Rights Movement Sites
FORA TV
05:26
The Panama Papers
FORA TV
03:28
Working to Give Young Black Men Knowledge and Opportunity
FORA TV
03:11
The Inspiration Behind Deafman Glance
FORA TV
02:03
How 'Between Two Ferns' Saved Obamacare
FORA TV
02:41
24 Acres of Ruins Underwater
FORA TV
Related Videos
06:07
Schoolteacher Ananth Pai Gamifies His Classroom
FORA TV
06:07
Schoolteacher Ananth Pai Gamifies His Classroom
FORA TV
03:08
Nt Etuk Makes the Case for a Gamified Classroom
FORA TV
02:13
Gamified Classroom: Excel in Math By Mastering Monopoly
FORA TV
02:26
Gamified Classroom: Excel in Math By Mastering Monopoly
FORA TV
03:07
Nt Etuk Makes the Case for a Gamified Classroom
FORA TV