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|Presentation\ Dead Island patch 1.3
Description
Présentation du Patch 1.3 de Dead Island sur PC.
Gameplay improvements :
Level cap raised to 60
New blueprints for weapon mods added
Infected damage reduced
Infected no longer interrupt player attacks
A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted, XP rewards for challenges adjusted, XP awarded for all quests completed in co-op
Purna's ammo carrying capacity increased by 50%
Character state from a save game can now be loaded when using the Start from Chapter option
New balancing option added: enemy levels can now be adjusted independently for each co-op player
Players respawn with more health
Lock pick skill level required to open a lock is now clearly indicated
Improved rewards in weapon crates
All weapon crates now contain rewards
Fixes and interface improvements :
Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
Fix: equipped items no longer swap mysteriously after drinking an energy drink
Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
Fix: loot from dead enemies is now always identical for all co-op players
Fix: Purna no longer finishes her Fury with fists equipped
Fix: map tracking after death
Fix: zone info in the quarantine zone (City of Moresby)
Tweak: respawn point selection is now smarter
General :
Improved stability and network performance in co-op
V-sync option added
Quest and reward fixes implemented
Source : http://www.eurogamer.net/articles/2011-10-21-dead-island-pc-patch-1-3-released
Gameplay improvements :
Level cap raised to 60
New blueprints for weapon mods added
Infected damage reduced
Infected no longer interrupt player attacks
A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted, XP rewards for challenges adjusted, XP awarded for all quests completed in co-op
Purna's ammo carrying capacity increased by 50%
Character state from a save game can now be loaded when using the Start from Chapter option
New balancing option added: enemy levels can now be adjusted independently for each co-op player
Players respawn with more health
Lock pick skill level required to open a lock is now clearly indicated
Improved rewards in weapon crates
All weapon crates now contain rewards
Fixes and interface improvements :
Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
Fix: equipped items no longer swap mysteriously after drinking an energy drink
Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
Fix: loot from dead enemies is now always identical for all co-op players
Fix: Purna no longer finishes her Fury with fists equipped
Fix: map tracking after death
Fix: zone info in the quarantine zone (City of Moresby)
Tweak: respawn point selection is now smarter
General :
Improved stability and network performance in co-op
V-sync option added
Quest and reward fixes implemented
Source : http://www.eurogamer.net/articles/2011-10-21-dead-island-pc-patch-1-3-released
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