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Outcast PC game - Taking down High Town
Description
Like the title says..
One of the many action-filled and fun parts of Outcast; taking down High Town - the direct approach :-)
I'm not so subtle:p Plus, I enjoy games that even I can master. Of course it can't be too simple either..
An incredible game from 1999! I played it first time through late 2007, this is my second time. It was years ahead of games of its time! In some respects it is still awesome! I will mention the AI, and the water effect. And the maps. And the great (understatement) story! And the visuals, yes, the visuals, even though it is in low 512*384 resolution, unfortunately. (A hack exists to play it in 640 * 480, but it makes it more unstable, and also some artefacts pops up, like HUD not resizing).
Oh, and also the humour. Great humour!
A bit of info on this fantastic game:
Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999.
Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also used voxels for many buildings, walls, trees and stuff. An ingenious use of voxels!
The music has to be mentioned too:
Outcast features a high-quality orchestral score performed by the Moscow Symphony Orchestra and choir. Fitting beautifully with the gameplay, like in a great movie!
The story and execution is simply brilliant! Too bad Outcast 2 was cancelled.. this game was unfortunately never a hit, and the company went backrupt while developing the sequel.
(Some info taken from Wikipedia: Outcast game)
One of the many action-filled and fun parts of Outcast; taking down High Town - the direct approach :-)
I'm not so subtle:p Plus, I enjoy games that even I can master. Of course it can't be too simple either..
An incredible game from 1999! I played it first time through late 2007, this is my second time. It was years ahead of games of its time! In some respects it is still awesome! I will mention the AI, and the water effect. And the maps. And the great (understatement) story! And the visuals, yes, the visuals, even though it is in low 512*384 resolution, unfortunately. (A hack exists to play it in 640 * 480, but it makes it more unstable, and also some artefacts pops up, like HUD not resizing).
Oh, and also the humour. Great humour!
A bit of info on this fantastic game:
Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999.
Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also used voxels for many buildings, walls, trees and stuff. An ingenious use of voxels!
The music has to be mentioned too:
Outcast features a high-quality orchestral score performed by the Moscow Symphony Orchestra and choir. Fitting beautifully with the gameplay, like in a great movie!
The story and execution is simply brilliant! Too bad Outcast 2 was cancelled.. this game was unfortunately never a hit, and the company went backrupt while developing the sequel.
(Some info taken from Wikipedia: Outcast game)
Keywords & Tags
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