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Outcast PC game - Okaar river
Description
Okaar.. to show off the last world to visit in Outcast. The river is a MUST see!
I played with the 640 * 480 resolution hack, and hence the HUD is a bit smaller (it doesn't resize to the new size).
From my bad memory:
Ranzaar, where you start, the smallest world (winter world)
Shamazaar - Riss fields (Temple world)
Talanzaar - Desert world with the city Okriana
Motazaar - Helidium mining world
Okasankaar - Water world with the city Cyana
Okaar - Tree world
(Yes, there seems to be a pattern here:p)
A bit of info on this fantastic game:
Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999.
Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also used voxels for many buildings, walls, trees and stuff. An ingenious use of voxels!
The music has to be mentioned too:
Outcast features a high-quality orchestral score performed by the Moscow Symphony Orchestra and choir. Fitting beautifully with the gameplay, like in a great movie!
The story and execution is simply brilliant! Too bad Outcast 2 was cancelled.. this game was unfortunately never a hit, and the company went backrupt while developing the sequel.
(Some info taken from Wikipedia: Outcast game)
I played with the 640 * 480 resolution hack, and hence the HUD is a bit smaller (it doesn't resize to the new size).
From my bad memory:
Ranzaar, where you start, the smallest world (winter world)
Shamazaar - Riss fields (Temple world)
Talanzaar - Desert world with the city Okriana
Motazaar - Helidium mining world
Okasankaar - Water world with the city Cyana
Okaar - Tree world
(Yes, there seems to be a pattern here:p)
A bit of info on this fantastic game:
Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999.
Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also used voxels for many buildings, walls, trees and stuff. An ingenious use of voxels!
The music has to be mentioned too:
Outcast features a high-quality orchestral score performed by the Moscow Symphony Orchestra and choir. Fitting beautifully with the gameplay, like in a great movie!
The story and execution is simply brilliant! Too bad Outcast 2 was cancelled.. this game was unfortunately never a hit, and the company went backrupt while developing the sequel.
(Some info taken from Wikipedia: Outcast game)
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