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Outcast PC game - Gorgor bug
Description
The Gorgor :)
Actually, I think I should have lost.. and I swear by the Yods I did NOT cheat! I don't even know how to activate any cheat here! I just kept playing, and somehow escaped. Since this was the n'th try, I accepted the, ahem, "victory" :p
I think the quality of this Gorgor is outstanding for a 1999 game! Events like this is not over-used in Outcast, so it makes a big impact when encountered.
Uhm..btw, were did his backpack go?
A bit of info on this fantastic game:
Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999.
Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also used voxels for many buildings, walls, trees and stuff. An ingenious use of voxels!
The music has to be mentioned too:
Outcast features a high-quality orchestral score performed by the Moscow Symphony Orchestra and choir. Fitting beautifully with the gameplay, like in a great movie!
The story and execution is simply brilliant! Too bad Outcast 2 was cancelled.. this game was unfortunately never a hit, and the company went backrupt while developing the sequel.
(Some info taken from Wikipedia: Outcast game)
Actually, I think I should have lost.. and I swear by the Yods I did NOT cheat! I don't even know how to activate any cheat here! I just kept playing, and somehow escaped. Since this was the n'th try, I accepted the, ahem, "victory" :p
I think the quality of this Gorgor is outstanding for a 1999 game! Events like this is not over-used in Outcast, so it makes a big impact when encountered.
Uhm..btw, were did his backpack go?
A bit of info on this fantastic game:
Outcast is an action-adventure computer game by Belgian developer Appeal, released in 1999.
Instead of an hardware-accelerated graphics engine, Outcast used a purely software-based combination of voxel and polygons. Makes for much more interesting terrain, at least at the time. I think (pretty sure, well, damned sure actually) they also used voxels for many buildings, walls, trees and stuff. An ingenious use of voxels!
The music has to be mentioned too:
Outcast features a high-quality orchestral score performed by the Moscow Symphony Orchestra and choir. Fitting beautifully with the gameplay, like in a great movie!
The story and execution is simply brilliant! Too bad Outcast 2 was cancelled.. this game was unfortunately never a hit, and the company went backrupt while developing the sequel.
(Some info taken from Wikipedia: Outcast game)
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