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Nt Etuk Makes the Case for a Gamified Classroom
Description
Nt Etuk Makes the Case for a Gamified Classroom
Gamification Co - The Museum of Jewish Heritage
Learning to Love Fun Again: Education & Training the Gamified Way
Moderator: David Samuelson, Pearson
NT Etuk, Tabula Digita
Mike Fulkerson, Rosetta Stone
Keith Smith, BigDoor
Anthony Zolezzi, Greenopolis
David Park, Beat the GMAT
Traditional education already has many game mechanics at play: scores give points for academic achievement, students level up through grade levels, finals represent a stressful boss level of all you’ve learned so far. The problem is that so far, the game has been designed poorly. Gamification has already begun to help educators reach their students in new and innovative ways. Pearson, Rosetta Stone, and Tabula Digita share their experience in bringing fun to the classroom.
The Gamification Summit brings together top thought leaders in game mechanics and engagement science. Hear what works and what doesn't in this dynamic and fast-moving field through case studies, keynotes and panels delivered by experts such as Gabe Zichermann (Game-Based Marketing), James Gardner (Spigit), Jon Radoff (Disruptor Beam), Michael Wu (Lithium) and Alexandra Wilkis Wilson (founder of Gilt Groupe). Learn how game mechanics and the new science of engagement are rewriting the rules of brand marketing, product design and customer acquisition and get your business in the game.
Gamification Co - The Museum of Jewish Heritage
Learning to Love Fun Again: Education & Training the Gamified Way
Moderator: David Samuelson, Pearson
NT Etuk, Tabula Digita
Mike Fulkerson, Rosetta Stone
Keith Smith, BigDoor
Anthony Zolezzi, Greenopolis
David Park, Beat the GMAT
Traditional education already has many game mechanics at play: scores give points for academic achievement, students level up through grade levels, finals represent a stressful boss level of all you’ve learned so far. The problem is that so far, the game has been designed poorly. Gamification has already begun to help educators reach their students in new and innovative ways. Pearson, Rosetta Stone, and Tabula Digita share their experience in bringing fun to the classroom.
The Gamification Summit brings together top thought leaders in game mechanics and engagement science. Hear what works and what doesn't in this dynamic and fast-moving field through case studies, keynotes and panels delivered by experts such as Gabe Zichermann (Game-Based Marketing), James Gardner (Spigit), Jon Radoff (Disruptor Beam), Michael Wu (Lithium) and Alexandra Wilkis Wilson (founder of Gilt Groupe). Learn how game mechanics and the new science of engagement are rewriting the rules of brand marketing, product design and customer acquisition and get your business in the game.
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