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Minecraft-like voxel engine with OGRE and Bullet Physics
Description
This is my demo of a work in progress game engine, this demo is written in C++ with the libraries Bullet for physics and Ogre for 3D, also I use libnoise for noise generation.\r
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For now it works both in linux and android.\r
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The map size is 80x80 chunks = 6400 chunks, each chunk have size of 16x128x16.
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For now it works both in linux and android.\r
\r
The map size is 80x80 chunks = 6400 chunks, each chunk have size of 16x128x16.
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