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Microsoft Reveals DirectX12 ★ Xbox One Performance Boost
59 Views • Apr 01, 2014
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It's known that Microsoft is attempting to free up precious graphics resources. Last year, the Xbox One architects told us that the GPU "time-slice" - the amount of processing time reserved by the operating system for elements like Kinect - would be made available to game developers. Respawn confirms that this hasn't happened yet.
http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-tech-interview
During the actual reveal, Microsoft talked a lot about how the CPU overhead is a major problem and how the performance of GPUs is going constantly uphill while the performance of CPUs is not increasing proportionally. They also correctly noted that single core performance of CPUs is increasing at a snails pace. The answer is ofcourse to put more load on the GPU so no bottleneck is established, and the way to do it, you guessed it right folks, the Mantle way.DX12′s main aim is to solve the major CPU overhead problem and believe it or not, it actually goes one step further than even Mantle.
Read more: http://wccftech.com/microsoft-unveiels-directx-12-api-gdc-2014-mantle-level-features/#ixzz2wZiy10re
"ESRAM is so incredibly high bandwidth that you can do amazing things with it."
http://www.igameresponsibly.com/2014/03/20/xbox-esram-can-amazing-things/
DX 12 Will Improve Xbox One Games' Performance, Reduces CPU Utilization By 50%
Read more at http://gamingbolt.com/dx-12-will-improve-xbox-one-gamess-performance-reduces-cpu-utilization-by-50#SIC1jL4lcda5HjPl.99
DirectX12 a major strike in gaming: http://wccftech.com/microsofts-directx-12-api-supports-amd-gcn-nvidia-fermi-kepler-maxwell-intels-iris-graphics-cores/
1080p on Xbox One will get easier over time, assures Microsoft hardware boss: http://www.totalxbox.com/73607/1080p-on-xbox-one-will-get-easier-over-time-assures-microsoft-hardware-boss/
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