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Maya HEAD MODELING for ANIMATION tutorial
Description
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This Maya tutorial covers the head and face modeling process from start to finish. I show the process I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.\r
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The end result is a well topologized head model that will be perfect for animation or sculpting. Proper topology is a must for head modeling - the edge rows of the model need to flow in harmony with the faces natural muscle movements to create good animation!\r
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This tutorial should be good for beginners to Maya looking to learn how to ually create something cool, once you are familiar with the basic tools and interface.\r
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Im James Taylor - Ive worked on million-selling video games like Mortal Kombat and NBA Ballers; Ive been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. Ive been a professional artist, specializing in charers, for a long time - this video shows the workflow I use to create all my head models for sculpting and animation!\r
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Keep up with me on FB : \r
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Show your support if you want to see more tutorials like this - click subscribe and share!\r
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Also - video too fast, or too slow? Click the gear at the bottom right and adjust the playback speed!
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