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Let's compare ( Elevator Action )

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Let's compare ( Elevator Action )

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GamingHistorySource

56 Views • Nov 26, 2012

Description

Elevator Action (エレベーターアクション Erebētā Akushon?) is a 1983 arcade game by Taito. It debuted during the "Golden Age of Arcade Games". Innovative in gameplay, the game was very popular for many years.

In the game, the player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 floors of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed.

The game was available as a standard upright cabinet The controls consist of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The maximum number of players is two, alternating turns. The graphics are extremely simple, 2D color graphics and in-game music was composed by musician Yoshino Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).

The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government. As Otto, the player enters a 30-story building from the roof and must collect a series of secret documents hidden inside. Red doors indicate the location of these documents, and Otto must use the building's elevators and escalators to reach them while avoiding or defeating the enemy agents trying to stop him. Once Otto has all the documents, he must reach the basement and escape in a waiting car to advance. Each level contains a section in which the lights are out, making it difficult to see the enemy agents unless they are in an elevator. Beyond this section, the player must navigate a complex series of elevators to avoid agents, retrieve the last documents, and reach the basement exit.

Otto can move left or right and jump; when in an elevator or at one end of an escalator, pushing up or down will move him one floor in that direction. He can fire his pistol at enemy agents, up to three rounds at a time, and duck to avoid their bullets when not in an elevator. In addition, Otto can ride on top of an elevator car (but not have control of it) and, if the car is above him, jump across the empty shaft. He can defeat enemy agents in four ways: shooting them, getting close enough to jump and kick them, shooting out an overhead light so that it falls on them (which temporarily knocks out the building lights), or crushing them with a moving elevator.