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Godot game engine Demos
Description
Godot Game Engine Demos running on Ubuntu 15.04 linux\r
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Godot is a fully featured, open source, MIT licensed, feature packed, multi-platform 2D and 3D game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.\r
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Scripting\r
Godot has its own scripting language called GDScript, which is similar to Python language. Its a high level, dynamically typed programming language.\r
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It also has a built-in editor with auto indenter, syntax highlighting, code completion and debugger that supports breakpoints and stepping.\r
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The graphics engine uses OpenGL ES 2 for all supported platforms, an upgrade to OpenGL ES 3.0 is in the roadmap. The engine supports transparency, normal mapping, specularity, dynamic shadows using shadow maps and full-screen post-processing effects like fxaa, bloom, dof, hdr, gamma correction and fog.\r
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It supports 2D out of the box with its own tab in the editor. It includes UI, sprites, animation, physics, particles and more. Its also possible to mix 2D with 3D or 3D with 2D using viewport node.\r
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Godot supports deployment to multiple platforms. Within a project, developers have control over delivery to mobiles, web, desktops, and consoles. Godot also allows specification of texture compression and resolution settings for each platform the game supports.\r
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Currently supported platforms include Windows, OS X, Linux, Android, iOS, BlackBerry 10, HTML5, flash, NaCl, PlayStation 3, PlayStation Vita and 3DS.\r
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There is an upcoming support for Windows Phone 8.\r
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This release does not mean that Godot is as stable as it can be, but ensures that bugs are rare enough to find and, and with easy workarounds that do not affect the workflow. As Godot matures, stability and workflow will keep improving.\r
\r
The plan for 1.1 is to focus on improving the 2D engine with all the feedback that we have gathered during the past months, improving shader support for 2D, visual shader editing (for 2D and 3D), and more draw options such as per-node z-priority. Version 1.1 will also see a much improved interface, with movable docks, improved code editing features, initial drag & drop support, live editing and better platform support, such as WindowsRT, Chrome PNACL and improved HTML5 export.\r
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One of the areas where Godot is still weak is the 3D renderer, which while it is still relatively powerful, it is designed for compatibility and optimized for mobile and low end-PCs. Eventually, the plan is to create a new next-gen renderer, with support for PBM and real-time global illumination. As this method of rendering is too new, it will be analyzed and evaluated for some months, with a potential implementation by half new.
\r
\r
\r
Godot is a fully featured, open source, MIT licensed, feature packed, multi-platform 2D and 3D game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.\r
\r
Scripting\r
Godot has its own scripting language called GDScript, which is similar to Python language. Its a high level, dynamically typed programming language.\r
\r
It also has a built-in editor with auto indenter, syntax highlighting, code completion and debugger that supports breakpoints and stepping.\r
\r
The graphics engine uses OpenGL ES 2 for all supported platforms, an upgrade to OpenGL ES 3.0 is in the roadmap. The engine supports transparency, normal mapping, specularity, dynamic shadows using shadow maps and full-screen post-processing effects like fxaa, bloom, dof, hdr, gamma correction and fog.\r
\r
It supports 2D out of the box with its own tab in the editor. It includes UI, sprites, animation, physics, particles and more. Its also possible to mix 2D with 3D or 3D with 2D using viewport node.\r
\r
Godot supports deployment to multiple platforms. Within a project, developers have control over delivery to mobiles, web, desktops, and consoles. Godot also allows specification of texture compression and resolution settings for each platform the game supports.\r
\r
Currently supported platforms include Windows, OS X, Linux, Android, iOS, BlackBerry 10, HTML5, flash, NaCl, PlayStation 3, PlayStation Vita and 3DS.\r
\r
There is an upcoming support for Windows Phone 8.\r
\r
This release does not mean that Godot is as stable as it can be, but ensures that bugs are rare enough to find and, and with easy workarounds that do not affect the workflow. As Godot matures, stability and workflow will keep improving.\r
\r
The plan for 1.1 is to focus on improving the 2D engine with all the feedback that we have gathered during the past months, improving shader support for 2D, visual shader editing (for 2D and 3D), and more draw options such as per-node z-priority. Version 1.1 will also see a much improved interface, with movable docks, improved code editing features, initial drag & drop support, live editing and better platform support, such as WindowsRT, Chrome PNACL and improved HTML5 export.\r
\r
One of the areas where Godot is still weak is the 3D renderer, which while it is still relatively powerful, it is designed for compatibility and optimized for mobile and low end-PCs. Eventually, the plan is to create a new next-gen renderer, with support for PBM and real-time global illumination. As this method of rendering is too new, it will be analyzed and evaluated for some months, with a potential implementation by half new.
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