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Dimensional Eclipse | C3:04 - The Departure | Mission 17 [Insane]
Description
A Playthrough of the FreeSpace 2 Modification Dimensional Eclipse created by the Pettanyaa Studios in 2012 on Insane Difficulty by Novachen.
This playthrough was created on version 1.0 of Dimensional Eclipse.
You can download the current version 1.1b, that differs in many ways, here:
http://www.hard-light.net/forums/index.php?topic=87664.0
Even we lost our artillery ships last time, we repelled the Exarchy attack. Now it is time to prepare our counterstrike. But in fact, our real problem is only about to start.
Hints:
This mission is, in comparsion to the previous ones, truely a piece of cake. If you are not familiar with your three different ships, yet, use this mission to find your best-suited combination finally.
There should be a Checkpoint after the Amaterasu leaves. But somehow, this checkpoint is not working, at least on Insane.
Remember, that your enemies have also a regenerative hull, this time. So destroy every enemy you encounter completely.
You drive off the capital ships if you damage the Trhvmn's beam cannon, so do this at the earliest occasion. Because it will deactivate every enemy fighter after its escape.
Played and recorded by:
Jenna "Novachen" Trassa
Questions and Feedback in German and English would be appreciated, but is also possible in French, Spanish and Chinese, because my sister is able to read and understand it. But do not expect an answer in the same language.
If you want direct contact, please e-mail to novachen@web.de.
This playthrough was created on version 1.0 of Dimensional Eclipse.
You can download the current version 1.1b, that differs in many ways, here:
http://www.hard-light.net/forums/index.php?topic=87664.0
Even we lost our artillery ships last time, we repelled the Exarchy attack. Now it is time to prepare our counterstrike. But in fact, our real problem is only about to start.
Hints:
This mission is, in comparsion to the previous ones, truely a piece of cake. If you are not familiar with your three different ships, yet, use this mission to find your best-suited combination finally.
There should be a Checkpoint after the Amaterasu leaves. But somehow, this checkpoint is not working, at least on Insane.
Remember, that your enemies have also a regenerative hull, this time. So destroy every enemy you encounter completely.
You drive off the capital ships if you damage the Trhvmn's beam cannon, so do this at the earliest occasion. Because it will deactivate every enemy fighter after its escape.
Played and recorded by:
Jenna "Novachen" Trassa
Questions and Feedback in German and English would be appreciated, but is also possible in French, Spanish and Chinese, because my sister is able to read and understand it. But do not expect an answer in the same language.
If you want direct contact, please e-mail to novachen@web.de.
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