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Dead Island gameplay commentary part 1
R
russtafari
1 Views • Feb 24, 2014
Description
So I'm back at playing Dead Island! Watch me get my ass kicked by zombies since I'm so rusty with the controls! Played with the Xbox 360. Filmed with an Elgato Game Capture HD and a Sony Nex 3n. Enjoy!
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Dead Island is an action role-playing survival horror video game developed by Techland and published by German studio Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360. It is centered on the challenge of surviving a zombie-infested open world island with a major emphasis on melee combat. It was originally announced at E3 2006, but was pushed back to 2011. It was released on September 6, 2011 in North America, September 9, 2011 in the PAL regions and October 20, 2011 in Japan. A sequel, Dead Island: Riptide, was released in 2013.
Dead Island features an apparent open world roaming, divided by relatively large areas, and played from a first-person perspective. Most of the gameplay is built around combat and completing quests. Dead Island is an action role-playing game and uses experience-based gameplay and character customization, though options are quite limited, it is more character selection rather than "customisation". The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and stamina, and can invest one skill point into a skill tree and level up one of their skills.
Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasized to the point that firearms are not available for the first quarter of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermine
Russ Tafari Official Website
http://RussTafari.com
http://facebook.com/rt.the.great
http://twitter.com/Russ_Tafari
Soundcloud
http://soundcloud.com/russtafari
Bandcamp
http://russtafari.bandcamp.com
Merchandise
http://russtafari.spreadshirt.com
Dead Island is an action role-playing survival horror video game developed by Techland and published by German studio Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360. It is centered on the challenge of surviving a zombie-infested open world island with a major emphasis on melee combat. It was originally announced at E3 2006, but was pushed back to 2011. It was released on September 6, 2011 in North America, September 9, 2011 in the PAL regions and October 20, 2011 in Japan. A sequel, Dead Island: Riptide, was released in 2013.
Dead Island features an apparent open world roaming, divided by relatively large areas, and played from a first-person perspective. Most of the gameplay is built around combat and completing quests. Dead Island is an action role-playing game and uses experience-based gameplay and character customization, though options are quite limited, it is more character selection rather than "customisation". The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and stamina, and can invest one skill point into a skill tree and level up one of their skills.
Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasized to the point that firearms are not available for the first quarter of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermine
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