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blockbench extruding texture to 3d

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blockbench extruding texture to 3d

B
b3l5ry

9 Views • Jan 27, 2024

Description

https://blockbench.net/quickstart

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From BenchBot:
"Depending on where you wanna have the model there are different ways to turn a texture into a (default-item like) model:
1. Letting the game generate it from a texture (vanilla Java)
2. Directly adding a new item (Bedrock Edition)
3. Letting Blockbench generate it **(ONLY use this if the other options are not applicable!!!)**

3. Generating it in Blockbench:
ONLY use this approach if you plan on editing it more than what the other option allows you to do!!!
You need to make sure to use per-face uv (_not_ box-uv!) and then do `File > Import > Extruded Image` and select your texture. Then, pick the way it should generate the texture. You can chose between pixel by pixel, line by line (horizontal/vertical) or in as little chunks as possible (area).
I suggest to always use area for performance. If you wanna edit each pixel/line choose one of the other options."

for "orientation", there is "Upright" and "Flat". if you choose "Flat" the model renders horizontally on the ground. it does not make it any more flat.

"area" is generally preferred over the other three types because it automatically looks for the smallest number of cubes, and therefore has the least lag.

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https://www.blockbench.net/
https://discord.gg/blockbench

the program is blockbench by Jannis
the video editor is youcut inshot
the screen recorder is xrecorder inshot
the music is "hip hop 01" by abigailpc94 at https://pixabay.com/music/trap-hip-hop-01-158869/