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Blender 3D, a look at a big scale model.
Description
Résultat à la fin. Je travail sur quelque chose de nouveau et je souhaitais retrouver un objet modélisé dans un ancien projet (Flood). Alors que je le cherchais dans cette sauvegarde je me suis rendu compte j'avais "sculpté" quelque chose d'assez énorme, sans textures, et oublié tout ces choses que javais créé, et ce pour une scène de quelques secondes ... un petit retour s'imposait.
Result in the end. I'm working on something new and wanted to import a model of a simple object I made in an earlier project (Flood). When I was searching in my save how I named it and what object it was, I realised that I modelled something big, leaving away textures, and lost many things that were not seen in the end, for a few seconds shot ..
Musics are from Bioshock (Dancers on a string, Welcome to Rapture).
The very last part with all the buildings like cubes in the background was generated with the suicidator city generator.
Result in the end. I'm working on something new and wanted to import a model of a simple object I made in an earlier project (Flood). When I was searching in my save how I named it and what object it was, I realised that I modelled something big, leaving away textures, and lost many things that were not seen in the end, for a few seconds shot ..
Musics are from Bioshock (Dancers on a string, Welcome to Rapture).
The very last part with all the buildings like cubes in the background was generated with the suicidator city generator.
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