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Artoonix - tweening and character movement

Kaynine said, "For all that tweening is a powerful and useful function, without lockable pivot points or bone rigging,it probably isn't the best way to animate a character that has several movable bodyparts.

This little tutorial shows a range of experiments and their outcomes. Where mistakes occurred, I've left them in and shown where they are.

However, it's a very interesting challenge to try to make this sort of thing work, but when compared to even a very simple bit of model-rigging, it's fairly obvious that traditional frame-by-frame animation is probably the only real solution.

But it was fun trying."