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Amario indie game devlog - pumpkin planets
A
Amar McLegend
5 views • Oct 26, 2015
Description
Pumpkins! I made some python magic to dynamically change ammo and player mesh according to random. There is 9 different pumpkins models and about 10 models for pumpkin ammo. I plan to add some cool magic with collisions and playertypes soon. If I manage to do that before I starve.
There are pumpkin planets! Currently as rigid bodies - it changes physics drastically but there is no harm done here if my CPU can handle it.
I wonder if I could add some kind of rope to drag those spheres around and make a game goal out of that.
That's my work today. I really hope You will like it.
Amar
MUSIC:
"EDM Detection Mode" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Post Scriptum: All work made in Blender 2.75. Thank You for this software.
There are pumpkin planets! Currently as rigid bodies - it changes physics drastically but there is no harm done here if my CPU can handle it.
I wonder if I could add some kind of rope to drag those spheres around and make a game goal out of that.
That's my work today. I really hope You will like it.
Amar
MUSIC:
"EDM Detection Mode" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Post Scriptum: All work made in Blender 2.75. Thank You for this software.
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